A few months after signing my contract with the Activision Infinity Ward team, I was recently upgraded from Mocap Intern to Motion Capture Technician! It's an honor to work with such an amazing group of people! Now back to work, we've got a game to make!
I am SUPER excited to announce that I've recently joined the Activision, Infinity Ward Mocap team! I'm so thrilled about this opportunity and look forward to contributing to the amazing Call of Duty (CoD) franchise!
I've been a long time fan of CoD. I fondly remember waaay back in the summer of 2006, at my first out of college job at iD Tech Camp, playing CoD tournaments with my fellow nerd instructors after putting our "nerds-in-training" (the campers) to bed!
I'm so pumped to get started exploring this exciting opportunity and look forward to a great future at Infinity Ward!
Just in time for CTNX 2014! It was hard to find time after a full day of work at the Vitruvian studio, but I was able to create this short mocap game animation demo. I intend on creating many more animations in the near future that will go into Unity for an upcoming game I'm working on... ;-)
Awesomeness prevails! After nearly three months of hard work at Vitruvian studios, our Voxxsol infomercial has finally begun airing! I was told it will start in Canada and some select states of the US (Florida is among the first) and then eventually the rest of the US. I wanted to share the smaller two minute promo video we made which showcases some of the shots I worked on!
To see my infomercial demo and a shot breakdown, please check out this post!
I am proud to announce that I helped to successfully fund the Perception Neuron KickStarter Campaign! In a few short months I will be recieving my own personal WIRELESS Motion Capture system! I am SUPER EXCITED to receive my Neuron Suit! Now I won't have to rely solely on finding data on the net or trying to get permission from the studio I work for to use what we capture for my demo; YAAAARRRGGH!, the NDA be a harsh mistress!
I was able to purchase 30 sensors which means that I can have one full setup that includes the entire body and all the fingers or I could have three people in three suits made up of 10 sensors each. The configuration option is what really sold me on Perception Neuron, (and the price wasn't to shabby either)!
As far as previous experiences with MoCap suits go, I have worn and acted in a Lycra Suit for OptiTrack, an XSENS suit, and even a ShadowSuit. The most comfortable to act in was the Shadow Suit since it is worn over your clothes. The Shadow Suit also seemed to provided Motion Capture data that was similar to XSENS with slight less cleanup needed. The XSENS Suit however, allows for much more physical acting since the wires don't risk getting pulled or snagged unlike the Shadow Suit. The OptiTrack suit does not breathe well at all and I found it limiting to how long you could act in the suit before needing a break.
Here is an image I made that shows the visual difference between these suits. As you can see Perception Neuron is similar to the Shadow suit but has smaller sensors which are about the size of a coffee bean!
I will definitely provide an update once I get my greedy paws on my Perception Neuron Suit! Stay tuned!
The NDA has FINALLY been lifted and I immediately assimilated my shots into a new Infomercial Demo Reel!
Many long hours went into this project but the final 30 minute infomercial is amazing! I am very fortunate to have worked along side some really fantastic artists who pushed me to make my shots better and better.
This project was a blast to work on! It was created at Vitruvian
Entertainment with three other fellow artists and, from concept to
completion, took about ten weeks to deliver the final product to the
client. These shots include Motion Capture and Animation as well as
heavy Visual Effects work.
I even recorded the Voice Over scratch track so we could create a rough Animatic video to help with our overall timing.
This Infomercial was a fantastic learning experience regarding live
production integrated with our collaborative digital artistry.
Holy Toledo Batman, it has been a long while since my last post on my blog! I just finished
working on an international (Prestige Worldwide, woot woot!) infomercial for
Voxxsols Performance Insoles. The NDA will be lifted in a week or so and I will
be able to showcase my rendered shots as well as details about them. Stay tuned!
I was recently interviewed by Brent George on my experience in the very first MoCap iAnimate workshop! I only had positive things to say about this amazing experience.
This was a unique opportunity to learn the ins and outs of motion capture from a top industry pro. Brent pushed us to absorb a ton of new information and apply it each week. With the skills and knowledge I learned in the workshop I was able to land my current MoCap job at Vitruvian Entertainment! I cannot recommend this workshop enough to my fellow Animators/MoCap enthusiasts and I look forward to taking Workshop 2!
Just a few days in at Vitruvian Entertainment and I was assigned to the Mocap Stage for my
first live shoot, and on my Birthday nonetheless!!!
I helped wire the Xsens suit, took notes which takes were good, and learned about capturing in MVN Studio. Laura Waddell was our super-talented
actress performing her rendition of: "I Wanna Be Loved By You" by
I am excited to announce that I was recently offered a position as a MoCap Animator at Vitruvian Entertainment!
During the interview I had a blast discussing my work and my potential contribution to the team. The studio is amazing and full of so many wonderfully talented people! I can't wait to get my hands dirty!
While attending the
Games Workshop I spoke with Ric Arroyo (Head of Game
Animation at iAnimate.net)
about the next step I need to keep enhancing my body mechanics in my
animations. Ric then detailed the brand new Motion Capture Workshop iAnimate
was starting and it was a perfect fit for me!
Admittedly, I was hesitant about Motion Capture because I did not fully understand how powerful
and what a fantastic resource it is to study motion!
My instructor is
none other than Brent George who has worked on so many amazing projects such
as: Batman: Arkham Origins, Far Cry 3 and Jame's Cameron's Avatar: The Game,
just to name a few!
We have learned so
many different aspects of Motion Capture from setting up Actors and Rigs,
keyframe extractions and how to protect the performance!
I embrace Motion
Capture as a fantastic tool and the next step in my evolution as a digital
It has been an
amazing workshop and I look forward to starting the Motion Capture Workshop 2 -
Crafting a Performance!
WOW! The iAnimate Game Animation workshop has been AWESOME! I added some of my latest work to my demo. We have a few more weeks left and I can't wait to upload all the new stuff I have been working on for the last three months! You can see my new demo pieces by clicking on the tiles below! Game Animation Sample 1
(This post is organized from most recent to oldest to show my shot progression.)
Main blocking for key poses completed and technical constraint issues for the gun have been solved.
Next up, Rough Timing Pass!!!
Added more weight shifts, recoil and I decided to add in firing the weapon!
I noticed that the draw is too springy and needs to be eased in more as he aims at his off-screen target. Here's the correction I made:
This looks much better! The timing pass will push the ease in and outs of the aiming section.
This is my first pass of the animation cycle. I blocked the poses on
4's, timing pass is next. I did not originally consider this, but I
think I want to add a bit more to the cycle by having the character fire
off a few shot before putting the gun away!
Here's a quick update on my Steampunk gun draw animation cycle!
I gathered up and studied footage of professionals and non-pro's drawing a holstered gun, acted it out, shot video reference, and made my planning thumbnails sketches with key poses and breakdowns.
Today I began blocking out the shot with a game ready rig I found a while back on the web, I'm not sure who created it or where exactly I got it from, but I owe a big thank you to whoever made this sweet rig!
I should have all the poses blocked out by tonight as well as my first timing pass!