Sunday, May 1, 2016

Infinity Ward Behind the Scenes 2016 - Call of Duty® Heritage Video

My co-worker Kristin and I hard at work during a mocap shoot! :)
DAYUUUM, it's been a while since my last post! The mocap team has been in full swing capturing a TON of amazing data and feverishly delivering the processed data.

Check out this awesome video Infinity Ward made that has staff interviews about our love for the CoD franchise! The camera-person got a few shots of me and my team for the video, SNEAKY! :D

Saturday, September 12, 2015


A few months after signing my contract with the Activision Infinity Ward team, I was recently upgraded from Mocap Intern to Motion Capture Technician! It's an honor to work with such an amazing group of people! Now back to work, we've got a game to make!

Monday, April 13, 2015

New Job! Mocap Intern @ Activision, Infinity Ward!!!

I am SUPER excited to announce that I've recently joined the Activision, Infinity Ward Mocap team! I'm so thrilled about this opportunity and look forward to contributing to the amazing Call of Duty (CoD) franchise!

I've been a long time fan of CoD. I fondly remember waaay back in the summer of 2006, at my first out of college job at iD Tech Camp, playing CoD tournaments with my fellow nerd instructors after putting our "nerds-in-training" (the campers) to bed!

I'm so pumped to get started exploring this exciting opportunity and look forward to a great future at Infinity Ward!

Friday, November 21, 2014

NEW Mocap Game Animation Demo!

Just in time for CTNX 2014! It was hard to find time after a full day of work at the Vitruvian studio, but I was able to create this short mocap game animation demo. I intend on creating many more animations in the near future that will go into Unity for an upcoming game I'm working on... ;-)

Sunday, November 16, 2014

Voxxsol Infomercial Airing in the US and Canada!

Awesomeness prevails! After nearly three months of hard work at Vitruvian studios, our Voxxsol infomercial has finally begun airing! I was told it will start in Canada and some select states of the US (Florida is among the first) and then eventually the rest of the US. I wanted to share the smaller two minute promo video we made which showcases some of the shots I worked on!

To see my infomercial demo and a shot breakdown, please check out this post!
Infomercial Demo 2014
Infomercial Demo 2014

Friday, September 26, 2014

I Can Haz MoCap Nowz???

I am proud to announce that I helped to successfully fund the Perception Neuron KickStarter Campaign! In a few short months I will be recieving my own personal WIRELESS Motion Capture system! I am SUPER EXCITED to receive my Neuron Suit! Now I won't have to rely solely on finding data on the net or trying to get permission from the studio I work for to use what we capture for my demo; YAAAARRRGGH!, the NDA be a harsh mistress!
I was able to purchase 30 sensors which means that I can have one full setup that includes the entire body and all the fingers or I could have three people in three suits made up of 10 sensors each. The configuration option is what really sold me on Perception Neuron, (and the price wasn't to shabby either)!

As far as previous experiences with MoCap suits go, I have worn and acted in a Lycra Suit for OptiTrack, an XSENS suit, and even a ShadowSuit. The most comfortable to act in was the Shadow Suit since it is worn over your clothes. The Shadow Suit also seemed to provided Motion Capture data that was similar to XSENS with slight less cleanup needed. The XSENS Suit however, allows for much more physical acting since the wires don't risk getting pulled or snagged unlike the Shadow Suit. The OptiTrack suit does not breathe well at all and I found it limiting to how long you could act in the suit before needing a break.

Here is an image I made that shows the visual difference between these suits. As you can see Perception Neuron is similar to the Shadow suit but has smaller sensors which are about the size of a coffee bean!

I will definitely provide an update once I get my greedy paws on my Perception Neuron Suit! Stay tuned!

Thursday, September 25, 2014

Infomercial Demo Reel 2014!

The NDA has FINALLY been lifted and I immediately assimilated my shots into a new Infomercial Demo Reel!
Many long hours went into this project but the final 30 minute infomercial is amazing! I am very fortunate to have worked along side some really fantastic artists who pushed me to make my shots better and better.

This project was a blast to work on! It was created at Vitruvian Entertainment with three other fellow artists and, from concept to completion, took about ten weeks to deliver the final product to the client. These shots include Motion Capture and Animation as well as heavy Visual Effects work.

My responsibilities were:
- Project Task Manager
- Directing Motion Capture Shoots
- Motion Capture Cleanup + Animation
- Storyboards
- Look Development
- VFX Animation
- Camera Animation
- Lighting
- Texturing

I even recorded the Voice Over scratch track so we could create a rough Animatic video to help with our overall timing.
This Infomercial was a fantastic learning experience regarding live production integrated with our collaborative digital artistry.

Link to the Demo:
(Be sure to watch it in glorious HD!)

Infomercial Demo Reel (Motion Capture + Visual Effects)

Sunday, September 7, 2014

Busy, Busy, Busy!!!

Holy Toledo Batman, it has been a long while since my last post on my blog! I just finished working on an international (Prestige Worldwide, woot woot!) infomercial for Voxxsols Performance Insoles. The NDA will be lifted in a week or so and I will be able to showcase my rendered shots as well as details about them. Stay tuned!

Friday, January 17, 2014

New WIP MoCap Demo!

I am to happy share a new MoCap Demo I created that showcases samples of work in progress shots I created at work... Enjoy!

LU RAMOS MoCap Demo - WIP 2014


Saturday, January 11, 2014

My MoCap Demo Reel 2014!

MoCap Blending Demo 2014
A ton of hard work went into making this demo! These past weeks have been some of the most rewarding and positive experiences in any of the online workshops I have ever taken!

This demo showcases my MoCap process from cleaning raw data to final blending animation in Motionbuilder (the steps are detailed in the demo).

I look forward to learning new MoCap animation techniques as well as Facial Capture software at work!

I will be working on a game demo using Motionbuilder as well as uploading some shots I worked on at work once the NDA lifts! Stay tuned!

Friday, January 10, 2014

My iAnimate MoCap Workshop Testimonial and Show Reel!

I was recently interviewed by Brent George on my experience in the very first MoCap iAnimate workshop! I only had positive things to say about this amazing experience.

This was a unique opportunity to learn the ins and outs of motion capture from a top industry pro. Brent pushed us to absorb a ton of new information and apply it each week. With the skills and knowledge I learned in the workshop I was able to land my current MoCap job at Vitruvian Entertainment! I cannot recommend this workshop enough to my fellow Animators/MoCap enthusiasts and I look forward to taking Workshop 2!

Wednesday, November 27, 2013

Mocap and Birthday Cake!

Just a few days in at Vitruvian Entertainment and I was assigned to the Mocap Stage for my first live shoot, and on my Birthday nonetheless!!!

I helped wire the Xsens suit, took notes which takes were good, and learned about capturing in MVN Studio.
Laura Waddell was our super-talented actress performing her rendition of: "I Wanna Be Loved By You" by Marilyn Monroe! 

Thursday, November 21, 2013

New Job: Motion Capture Animator at Vitruvian Entertainment!

I am excited to announce that I was recently offered a position as a MoCap Animator at Vitruvian Entertainment!

During the interview I had a blast discussing my work and my potential contribution to the team. The studio is amazing and full of so many wonderfully talented people! I can't wait to get my hands dirty!

Check out Vitruvian Entertainment here!

Special thanks to all my family and friends for all their support!

Sunday, September 8, 2013

iAnimate Motion Capture Workshop 1 - The FUN-damentals!

While attending the Games Workshop I spoke with Ric Arroyo (Head of Game
Animation at about the next step I need to keep enhancing my body mechanics in my animations. Ric then detailed the brand new Motion Capture Workshop iAnimate was starting and it was a perfect fit for me!

Admittedly, I was hesitant about Motion Capture because I did not fully understand how powerful and what a fantastic resource it is to study motion!

My instructor is none other than Brent George who has worked on so many amazing projects such as: Batman: Arkham Origins, Far Cry 3 and Jame's Cameron's Avatar: The Game, just to name a few!

We have learned so many different aspects of Motion Capture from setting up Actors and Rigs, keyframe extractions and how to protect the performance!

I embrace Motion Capture as a fantastic tool and the next step in my evolution as a digital artist.

It has been an amazing workshop and I look forward to starting the Motion Capture Workshop 2 - Crafting a Performance!

Wednesday, July 24, 2013

New Animation Demo July 2013!

WOW! The iAnimate Game Animation workshop has been AWESOME! I added some of my latest work to my demo. We have a few more weeks left and I can't wait to upload all the new stuff I have been working on for the last three months!

You can see my new demo pieces by clicking on the tiles below!

Game Animation Sample 1

Game Animation Sample 2

Wednesday, March 27, 2013

Gun Draw - WIP 2

(This post is organized from most recent to oldest to show my shot progression.) 

Update 4/1/13 
Main blocking for key poses completed and technical constraint issues for the gun have been solved.
Next up, Rough Timing Pass!!!

Update 3/28/13

Added more weight shifts, recoil and I decided to add in firing the weapon!

Update 3/27/13
I noticed that the draw is too springy and needs to be eased in more as he aims at his off-screen target. Here's the correction I made:

This looks much better! The timing pass will push the ease in and outs of the aiming section.

This is my first pass of the animation cycle. I blocked the poses on 4's, timing pass is next. I did not originally consider this, but I think I want to add a bit more to the cycle by having the character fire off a few shot before putting the gun away!

Gun Draw - Work in Progress 01

Here's a quick update on my Steampunk gun draw animation cycle!

I gathered up and studied footage of professionals and non-pro's drawing a holstered gun, acted it out, shot video reference, and made my planning thumbnails sketches with key poses and breakdowns.

Today I began blocking out the shot with a game ready rig I found a while back on the web, I'm not sure who created it or where exactly I got it from, but I owe a big thank you to whoever made this sweet rig!

I should have all the poses blocked out by tonight as well as my first timing pass!