Friday, January 17, 2014

New WIP MoCap Demo!

I am to happy share a new MoCap Demo I created that showcases samples of work in progress shots I created at work... Enjoy!

LU RAMOS MoCap Demo - WIP 2014

 

Saturday, January 11, 2014

My MoCap Demo Reel 2014!

MoCap Blending Demo 2014
A ton of hard work went into making this demo! These past weeks have been some of the most rewarding and positive experiences in any of the online workshops I have ever taken!

This demo showcases my MoCap process from cleaning raw data to final blending animation in Motionbuilder (the steps are detailed in the demo).

I look forward to learning new MoCap animation techniques as well as Facial Capture software at work!

I will be working on a game demo using Motionbuilder as well as uploading some shots I worked on at work once the NDA lifts! Stay tuned!






Friday, January 10, 2014

My iAnimate MoCap Workshop Testimonial and Show Reel!

I was recently interviewed by Brent George on my experience in the very first MoCap iAnimate workshop! I only had positive things to say about this amazing experience.

This was a unique opportunity to learn the ins and outs of motion capture from a top industry pro. Brent pushed us to absorb a ton of new information and apply it each week. With the skills and knowledge I learned in the workshop I was able to land my current MoCap job at Vitruvian Entertainment! I cannot recommend this workshop enough to my fellow animators and I look forward to taking Workshop 2!

My Show Reel!

My Testimony!

Thursday, November 21, 2013

New Job: MoCap Animator at Vitruvian Entertainment!

I am excited to announce that I was recently offered a position as a MoCap Animator at Vitruvian Entertainment!
 

During the interview I had a blast discussing my work and my potential contribution to the team. The studio is amazing and full of so many wonderfully talented people! I can't wait to get my hands dirty!

Check out Vitruvian Entertainment here!


Special thanks to all my family and friends for all their support!

Sunday, September 8, 2013

iAnimate Motion Capture Workshop 1 - The FUN-damentals!



While attending the Games Workshop I spoke with Ric Arroyo (Head of Game
Animation at iAnimate.net) about the next step I need to keep enhancing my body mechanics in my animations. Ric then detailed the brand new Motion Capture Workshop iAnimate was starting and it was a perfect fit for me!

Admittedly, I was hesitant about Motion Capture because I did not fully understand how powerful and what a fantastic resource it is to study motion!

My instructor is none other than Brent George who has worked on so many amazing projects such as: Batman: Arkham Origins, Far Cry 3 and Jame's Cameron's Avatar: The Game, just to name a few!

We have learned so many different aspects of Motion Capture from setting up Actors and Rigs, keyframe extractions and how to protect the performance!

I embrace Motion Capture as a fantastic tool and the next step in my evolution as a digital artist.

It has been an amazing workshop and I look forward to starting the Motion Capture Workshop 2 - Crafting a Performance!

Wednesday, July 24, 2013

New Animation Demo July 2013!

WOW! The iAnimate Game Animation workshop has been AWESOME! I added some of my latest work to my demo. We have a few more weeks left and I can't wait to upload all the new stuff I have been working on for the last three months!

You can see my new demo pieces by clicking on the tiles below!

Game Animation Sample 1












Game Animation Sample 2
 

Wednesday, March 27, 2013

Gun Draw - WIP 2

(This post is organized from most recent to oldest to show my shot progression.) 

Update 4/1/13 
Main blocking for key poses completed and technical constraint issues for the gun have been solved.
Next up, Rough Timing Pass!!!

video

Update 3/28/13

Added more weight shifts, recoil and I decided to add in firing the weapon!

video


Update 3/27/13
I noticed that the draw is too springy and needs to be eased in more as he aims at his off-screen target. Here's the correction I made:

video
This looks much better! The timing pass will push the ease in and outs of the aiming section.


3/27/13
This is my first pass of the animation cycle. I blocked the poses on 4's, timing pass is next. I did not originally consider this, but I think I want to add a bit more to the cycle by having the character fire off a few shot before putting the gun away!

video